Sound Effect Designer

Job description

Make your journey of life EPIC! and come build with us the next Sci-Fi Horror game. Grab your gear, hop onto your spaceship, and land on our station!

We are searching for an experienced and highly skilled Sound Effect Designer to join our team and shape our game’s audio systems. you will drive the creative and technical aspects of our projects' sound design, including asset creation, defining the aesthetic audio vision, managing a team of audio professionals, setting priorities, and ensuring high-quality audio experiences.

Responsibilities

  • Lead and manage a sound production of the team, providing guidance and constructive feedback on audio quality, consistency, and implementation, taking ownership of the project's sound design and implementation process.

  • Lead sound design pallet sessions to help develop the audio aesthetic for various systems and features.

  • Create and implement audio assets to utilize across all aspects of our projects both linear and interactive, as needed.

  • Work closely with production to define and prioritize tasks, plan project schedules, allocate resources, and ensure that deliverables and milestones are realistically achievable.

  • Collaborate with Technical Sound Designers and Audio Programmers on implementation and system design features.

  • Identify and improve legacy audio systems and pipelines to elevate the audio quality of the title and improve audio production practices.

  • Align with the Studio Game Director to ensure the global studio audio vision is consistently upheld, and resources are efficiently allocated in line with the strategic goals.

  • Work in partnership with other project leads to ensure cross-discipline collaboration of a shared vision toward all aspects of the game’s production, development, and creative direction.

  • Develop and document project audio pipelines, while also facilitating the onboarding process for new audio team members.

  • Work closely with outsourcing partners to support resource planning and review deliverables.

  • Troubleshoot and debug complex audio issues throughout development.

Must Haves:

  • + 3 Years of proven experience in leading and managing a team of sound designers, with a track record of delivering high-quality audio in the gaming or entertainment industry.

  • Strong expertise in sound design principles, implementation, and audio production practices, with proficiency in industry-standard DAWs and audio middleware (Wwise).

  • Highly proficient with AudioKinetic’s Wwise authoring tools.

  • In-depth understanding of game development processes and workflows, allowing effective collaboration across disciplines, such as production, programming, art, and design.

  • Excellent communication skills, both written and verbal, with the ability to provide constructive feedback, mentor team members, and collaborate with stakeholders at all levels.

  • Strong problem-solving skills, with the ability to troubleshoot and debug complex audio issues throughout development.

  • Proactive and self-driven approach – able to prioritize tasks, manage resources, and meet deadlines in a fast-paced and dynamic environment.

  • Knowledge of industry trends, emerging technologies, and advancements in audio technology, and the ability to apply them creatively in-game audio design.

  • Passion for audio and gaming, with a keen ear for audio quality, aesthetics, and immersion, and a strong desire to drive innovation in audio design.

  • Bachelor's degree in audio engineering, sound design, music production, or a related field, or equivalent professional experience is a plus.

  • Broad exposure to game development within modern game engines (Unreal, Unity, etc.) is a plus.

  • Must be a horror genre lover and have experience creating sound effects for horror games/movies

Bonus To Have:

  • Experience working with Unity Engine

  • Experience working with C# scripting

  • Experience working on 2D pixel art games

  • +1 Shipped AAA/Indie successful games to the market

Work-Life Balance:

We believe making a game is a journey in our team member's lives

  • No Crunch Policy

  • 14 Days PTO

  • Paid Vacation and Sick time Leave

  • Paid Holidays (Based On Your Location)

  • 401K Program

  • Health and Dental Insurance

  • Life Insurance

  • Fully Remote

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